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Old Jun 15, 2005, 11:04 PM // 23:04   #1
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Default Reconnecting?

Obviously allowing a player to reconnect would be great, in PvE and PvP. Gaile has said prior to release they were looking in to it. An obvious solution would just be to make it so that you stay exactly where you are and still take damage but are just like being afk before you reconnect, no exploiting could be allowed, no bad side, no nothing. The last quick henchman update was no real fix to any problem. We're sick of spending an hour or two in a mission only to be disconnected because the devs don't feel like implementing very simple feature that would just relieve a lot of grief for each and every player.
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Old Jun 15, 2005, 11:10 PM // 23:10   #2
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If that's supposed to be a suggestion, it really belongs in Sardelac Sanitarium. (If it's just whining, it really belongs in the bit bucket.)
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Old Jun 15, 2005, 11:12 PM // 23:12   #3
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I have to say this is whining.

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Old Jun 15, 2005, 11:18 PM // 23:18   #4
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It's been suggested countless times, AN is already aware of it. I'd just like some attention on the subject.
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Old Jun 15, 2005, 11:19 PM // 23:19   #5
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Yes. I want it. I want it now. I want it because spending three hours in the Underworld and losing players because of server-side issues or routing issues between me and wherethehellever is really nerve-rending.

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Old Jun 15, 2005, 11:29 PM // 23:29   #6
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Actually it's not a simple solution, they have to program it to prevent exploitation, and re-connecting can be used to exploit various aspects of the game. Further details can't be provided, and if you want to know why just look under my name.

I would also say that almost all disconnects are either related to routing issues(talk to your ISP, do a tracert) and/or connection speed(ping timeouts) and not server issues.

Last edited by Zaklex; Jun 15, 2005 at 11:31 PM // 23:31..
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Old Jun 15, 2005, 11:33 PM // 23:33   #7
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How could one exploit if they registered as still being there but not moving while not connected to the server as I just suggested? Something is better than nothing and right now we have nothing. How would it be hard to put in for them compared to everything else they've done? It should just be the next time you log in it sends you straight to that area and in your afk body, and from there it's your choice to map out or log out.

Quote:
Originally Posted by Zaklex
I would also say that almost all disconnects are either related to routing issues(talk to your ISP, do a tracert) and/or connection speed(ping timeouts) and not server issues.
What's your point? we still need the ability to reconnect, sorry if you're going to make a game where missions can take up to two hours it needs to be implemented, I was under the impression it was going to be in when retail hit. I never disconnect from any other computer game like I do from guildwars, and a lot of other people can say the same, so sorry it is an issue with guildwars and not an issue with our own isp. Either our isps fault or not it needs to be fixed and we shouldn't have to suffer.

Last edited by StandardAI; Jun 15, 2005 at 11:36 PM // 23:36..
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Old Jun 15, 2005, 11:42 PM // 23:42   #8
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Agreed again. This is a feature we should have, especially for areas we're expected to be in for many hours or for PvP tournaments that may last just as long.

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Old Jun 16, 2005, 04:29 AM // 04:29   #9
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Can't wait for this to be implemented. Before I fixed my connection issues, I was CONSTANTLY, ON THE EDGE when doing missions. I said something every 5 seconds just to make sure I wasn't D/Cing. Caused me a lot of grief, especially when you've d/ced with 5 groups who had completed Thirsty River, and you were leading those groups except you disconnected at the last moment.

Annoying to say the least.
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Old Jun 24, 2005, 02:36 AM // 02:36   #10
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Unfortunately it doesn't seem like it's going to be addressed any time soon, if ever. Zaklex, and if you want to know why, just look under my name.
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Old Jun 24, 2005, 08:13 AM // 08:13   #11
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Not only GW disconnects, it also crashes sometimes.
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Old Jun 24, 2005, 12:42 PM // 12:42   #12
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I would support reconnects/reinsertion into the party.

A guildy has a real POS computer. It is so bad that I convinced him to start keeping a crash log. The last time I talked with him it crashed 37 times in four days. Needless to say it makes completing any quest/mission a real pita. However, if he could log back in and rejoin us in our instance that would make it much less aggravating.
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Old Jun 24, 2005, 01:46 PM // 13:46   #13
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Quote:
I would also say that almost all disconnects are either related to routing issues(talk to your ISP, do a tracert) and/or connection speed(ping timeouts) and not server issues.
That is really irrelevant. It doesnt matter whether we blame Microsoft, Cisco, Anet , your ISP or you own Modem for disconnecting. IT happens, things crash, connections get lost it happens all the time. I think its very arrogant of a company to assume everyone can stay connected for 2+ hours without ANY type of failure .....
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Old Jun 25, 2005, 08:05 AM // 08:05   #14
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I think this is actually a pretty good idea to deal with disconnects... you cant really exploit it cause ur only going afk and becoming nothing more than a punching bag.

Plus I don't think its actually a quick fix, cause nothing seems all that quick when it comes to coding .

I also think they could mech together AI's idea with the current henchmen system they are using:

If someone drops then they should look like an afker until they come back, and if they don't come back in time for the next round, then it should become a henchmen.
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Old Jun 25, 2005, 08:10 AM // 08:10   #15
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as a possible solution, perhaps the names of all characters who enter an instance could be logged, and thereafter a person could be invited to that instance (random location of one of the party members) but only if their name is on the original entry log. That way it would allow disconnects to reconnect. It would leave some space for exploitation, but somebody disconnecting then reconnecting at the end of the instance would pretty much be the same as someone waiting at the entry anyway.
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Old Jun 25, 2005, 08:51 AM // 08:51   #16
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Quote:
Originally Posted by DrSLUGFly
as a possible solution, perhaps the names of all characters who enter an instance could be logged, and thereafter a person could be invited to that instance (random location of one of the party members) but only if their name is on the original entry log. That way it would allow disconnects to reconnect. It would leave some space for exploitation, but somebody disconnecting then reconnecting at the end of the instance would pretty much be the same as someone waiting at the entry anyway.
Not always, think of all those missions where you had to run into the middle of BFE and then talk to a person. With what your suggesting you could have someone run out there, while you were d/conned, then log back in when its safe.

Something needs to be done about this, but that solution would surely be exploited.
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Old Jun 25, 2005, 09:12 AM // 09:12   #17
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agreed... but in brainstorming the flaws of each suggestion are weeded out and by the end we can come up with a pretty decent conclusion I think
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Old Jun 25, 2005, 09:27 AM // 09:27   #18
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Quote:
Originally Posted by DrSLUGFly
agreed... but in brainstorming the flaws of each suggestion are weeded out and by the end we can come up with a pretty decent conclusion I think
I agree. I have always thought that if you get disconnected, while with other players, you should just return to the spot you were disconnected at with an additional 15% death penalty. So, its like you died. People wouldnt use this to avoid death, since you get the penalty. You wouldnt advance with the group, so you couldnt 'warp' ahead.

Tell me the downside of this idea, for some reason I'm thinking there must be one.
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Old Jun 25, 2005, 12:53 PM // 12:53   #19
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-you enter the instance and your name is logged. but something happens to the server, your pc or your 1337 connexorz and you drop
-you're back on within 2 minutes, whisper your teamates to let them know what happened. They click the "invite disconnected" button.
-if the team has already left the instance they were in, you're in trouble, no connecting.
-you click the "accept reconnected" button and you appear in the spot you disconnected with a 15% dp, mobs or no mobs.

I can't think of a way to exploit it...
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Old Jun 25, 2005, 03:22 PM // 15:22   #20
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you're back on within 2 minutes, whisper your teamates to let them know what happened. They click the "invite disconnected" button.

While you're waiting, switch up some skills in town.
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